![]() Yes, you read that correctly: this is why they are called "Prestige Points" in the first place, because only the best players collect them! Collecting a Prestige Point is entirely voluntary, and collecting a PP resets your current skill levels. Prestige keeps track of maxed out skill levels, and once a player maxes out all skill levels, the system will announce the player can collect a Prestige Point (PP) at the next intermission by clicking a button. Surprisingly, Prestige is very much like XP save: player's XPs are saved between played maps, and earned skill levels are retained for the next match. Where's the difference then? Looking at TM current server settings, it is clear that work wasn't entirely done, as skill levels are still permanently enabled for players. In Legacy mod, we introduced several changes over time to get rid of XP save, by displaying XPs earned on the current map only (so no more displaying of your 2 billion XPs) or by introducing a more robust system to measure and compare players' skill (Skill Rating). by having bloaty options to limit adrenaline or self healing. Many mods introduced features designed to counter balance the side effects of XP save, f.e. These were never been accounted for in the original game balance, as XPs were reset at the end of maps or campaigns. However, XP save also creates some imbalance by enabling skill abilities permanently (such as adrenaline for medics, or double strike for fieldops). As XPs ranking was a way to fiercely display the capability of players to the world - much like a (virtual) wallet with plenty of big fat bills - soon the XP save feature introduced by some mods became the de-facto standard of measuring one to another (despite being merely a measure of time played, and barely related to player skill). Campaign was unfortunately not adequate for public servers, which preferred the Objective and later Map Vote modes instead. The balance of these skill levels were designed around the Campaign mode, which consisted of 3 consecutive maps after which the earned XPs were reset. Everybody loves to level his character to the maximum even today. You're gonna like it - probably.īack in 2003, Enemy Territory was unlike many shooters as it blended some RPG leveling element with the more classic FPS experience. ![]() Prestige is our attempt to retrieve the original balance of the game, as it was initially designed. I'm opening this new thread to present this feature, discuss it with TM admins/members, and also to keep track of your specific feedback. There’s so much more to this game and community than we could list here, but we wanted to extend a massive thank you to everyone in the community who still both love and play the game, and hopefully, this makes it easier for some people to rediscover the game that started it all for Splash Damage.While we keep working on the usual polishing and bug fixing, the next snapshot will introduce a noticeable feature: say welcome to Prestige! You can check out VODs here, or clips here.Īs you can see, Wolf:ET is still going strong after all these years. Watching some really players shine is always a joy, and thankfully there are some brilliant people playing and streaming: Or you can get in a little deeper, with the ET Pro scene. There’s a nice big list of communities here for you to browse. Now what you need is a clan of like-minded folks: Your spamming V-say commands and racking up the kills. You can also download Return to Castle Wolfenstein here! - which also has a handy FAQ to help out with any tech queries. You can download Wolfenstein: Enemy Territory right here! “Where can I download Wolf:ET?” was the most prominent question aside from “People still play this?!”, so here’s what to do: It’ll teach you how to find populated servers, how to sort out configs, and where you can chat to various communities etc. ![]() ![]() We’ve made a more detailed forum post that you can check out here. So, with the help of the community, we decided it was probably a good idea to try and address some of the questions that came up in those comments, and make a clearer guide on how to play Wolfenstein: Enemy Territory in 2019, how to watch it and highlight some of the communities that are still trucking. Almost one thousand comments later we realised that many of you still play, and many more wish they could get back into the game. Last week we made a Facebook post about a few active Wolf:ET communities. So head over to Steam and download Wolfenstein: Enemy Territory now! It doesn’t change some of the details in our original post about communities, and the ET Pro scene, but it does make it much easier to get started. Last night, Wolfenstein: Enemy Territory was released on Steam!
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